
The World Tour has its three destinations
Mirage Coast, Norvane and Serenissa — desert luxury, a winter fjord capital and a historic canal city. Three destinations, three completely different sets of rules.
Every third competitive cycle, STARDOM leaves the Home World behind. Servers join temporary Delegations and enter a four-week World Tour, and the destination you land in decides what winning even looks like.
There are three of them, and they could not be less alike.
Mirage Coast — Commerce
A desert luxury megacity. Resorts, towers, supercars and entertainment districts that only really start at night. Mirage Coast is about the market: the Freeport, the Exchange and the Grand Bazaar all want your attention, and the trick is to control the market without becoming the monopoly.
Norvane — Timing
A fjord-cut winter capital. Black water, glass concert halls, aurora above the ridgeline and galas held on the ice. Norvane rewards patience of a very specific kind: read the forecast, get into position, and own the moment the city reopens.
Serenissa — Procession
A historic canal capital of old palaces, opera houses, bridges and masked galas lit by candlelight. Serenissa moves in sequence. Win the ceremony at the Procession Gate, follow the procession through the Opera House and the Masquerade Palace, and keep the lead all the way to the end.
Four weeks of this lead to one place — the Grand Stage — and one Group of Delegations walks away as Tour Champion.