The Home World map — islands linked by routes, with the Tower burning at the centre

The world is alive

Fame doesn't stand still.

STARDOM is a living strategy world. Your Artists travel, perform, compete and build their careers while Groups fight for influence across the map.

Real travel

Teams move across the world in visible Vehicles on real travel timers.

Real Groups

Build with other players and compete for the most important locations in the city.

Real events

From intimate appearances to massive Headliners, the world keeps moving.

The Career Cities

Five cities.
Five ways to become famous.

Your career doesn't remain in one city forever. The world becomes more prestigious — and more strategically complex — the further you go.

  1. AURELIA — entertainment capital.

    01

    AURELIA

    ACTOR

    Entertainment capital.

    In Aurelia, attention is everything. Control the places where the city is watching.

    • Cinema
    • Premieres
    • Theatres
    • Celebrity attention

    SignatureLIMELIGHT

  2. NEON VALE — nightlife metropolis.

    02

    NEON VALE

    DANCER

    Nightlife metropolis.

    Own the rhythm of the city. Move through contested routes and keep your momentum alive.

    • Clubs
    • Illuminated streets
    • Movement
    • Late-night energy

    SignatureENERGY ROUTES

  3. RIVIERA — luxury coastal city.

    03

    RIVIERA

    MODEL

    Luxury coastal city.

    Luxury runs on logistics. Move valuable shipments across the coast — and make sure they arrive.

    • Sand and terracotta
    • Coral accents
    • Azure water
    • Resorts and marinas

    SignatureSUPPLY LINES

  4. IRONCREST — corporate-industrial metropolis.

    04

    IRONCREST

    CREATOR

    Corporate-industrial metropolis.

    The city makes everything. Capture its facilities, build production and protect what hasn't been banked.

    • Graphite architecture
    • Amber industrial light
    • Cool white-blue corporate glass
    • A rail corridor dividing the two

    SignaturePRODUCTION

  5. CELESTIA — the summit.

    05

    CELESTIA

    SINGER

    The summit.

    At the summit, owning a building isn't enough. Your influence spreads across the city — and collides with everyone else's.

    • Pearl and white-gold architecture
    • Iridescent violet-white lines
    • Warm gold glow
    • Elevated Sky platforms and bridges

    SignatureINFLUENCE ZONES

The whole world at once — Estates, routes, Hotspots and the Tower at the centre

One world, and everyone is moving through it.

  1. Build
  2. Discover
  3. Travel
  4. Perform
  5. Compete
  6. Rise

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